When Google Stadia launches this November, your only option will be a "Stadia Pro" account for $9.99/mo. However, sometime in 2020 Google will release Stadia Base. Base will be a free subscription, but will come with no games -- it's essentially a free place to host and play the individual games that you pay for. Google just put out a nice infographic explaining the … [Read more...] about Google showcases some of the differences between Stadia Base and Stadia Pro
One of the great concepts of Google Stadia is online multiplayer and how seamlessly it (hopefully) will work. Since Google is handling all of the processing on their hand, handling multiple players should be as smooth as anything we've seen. How about local multiplayer with your friends? Google has some answers for that too. In the updated Stadia FAQ, Google gives us a few … [Read more...] about How will multiplayer games work on Stadia?
It seems odd at first -- the Stadia Controller will use wi-fi to connect for gaming. Why would they do that? The answer is simple: latency. Google's biggest hurdle isn't necessarily in raw internet speed (though that's important), but it latency -- the amount of time it takes for you to press a button, send that info to Google, have them simulate the button press in a … [Read more...] about Why does the Stadia Controller use wi-fi?
The beauty of Stadia is that you'll be able to play your games from a variety of devices -- desktops, laptops, tablets, Chromecast and phones. Not all will be available at launch, though, and Google just published the list of phones that will be compatible with Stadia on day one. It's pretty short. Google Pixel 3Google Pixel 3 XLGoogle Pixel 3aGoogle Pixel 3a XL That's … [Read more...] about What phones will Google Stadia work on?